Anderson's Latest Greatest Idea
- Boyler_Room
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Anderson's Latest Greatest Idea
Adrian Anderson was just on the news explaining that the AFL are considering a limit to the number of interchanges allowed during the game. No real news there... but the next part was what I found rather intriguing.
The reason they're considering this idea is to reduce the number of injuries caused by playing the game.
I might be stupid but in my mind liminting the number of interchanges a team can make during a game would mean more time on the ground for some players, which would increase the risk of injury to those players. Maybe I don't get it, but it sure sounds like a lot of wank and a giant leap backwards to me.
The reason they're considering this idea is to reduce the number of injuries caused by playing the game.
I might be stupid but in my mind liminting the number of interchanges a team can make during a game would mean more time on the ground for some players, which would increase the risk of injury to those players. Maybe I don't get it, but it sure sounds like a lot of wank and a giant leap backwards to me.
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Yeah, it makes sense....
Leave the fatigued players on the ground so that they make mistakes due to impaired judgement, put themselves in situations where they will get injured and Bob's your uncle. The fatigue player won't run as hard I suppose, but that ultimately slows the game down - which contradicts their other rules which tries to speed the game up i.e kick in rule, and the 30 second shot clock. The end product? Fatigued players running around with sloppy disposal and poor decision making, further degenerating the game as a spectacle. GREAT WORK ANDO!
Leave the fatigued players on the ground so that they make mistakes due to impaired judgement, put themselves in situations where they will get injured and Bob's your uncle. The fatigue player won't run as hard I suppose, but that ultimately slows the game down - which contradicts their other rules which tries to speed the game up i.e kick in rule, and the 30 second shot clock. The end product? Fatigued players running around with sloppy disposal and poor decision making, further degenerating the game as a spectacle. GREAT WORK ANDO!
can't believe the hands in the back rule... the most controversial one isn't being talked about..
i can't help but laugh at the AFL anymore, other sports trying to expand in Australia must be pretty excited about their own sports future... and the best part for them is they dont have to do jack shit!!
i can't help but laugh at the AFL anymore, other sports trying to expand in Australia must be pretty excited about their own sports future... and the best part for them is they dont have to do jack shit!!
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- Windy_Hill
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that is definitely a valid point, im no fitness doctor or anything but im sure thats a major factor in the AFL's thoughts*Windy_Hill wrote:not defending the idiot by any means but there is a greater propensity for injury if a player is allowed to cool down - then go back out into the fray.
*don't actually believe the AFL would have thought of this using their own brains
Kakadu Kangaroos
Captain of the first BomberTalk International Test Squad
BT Soccer World Cup Champion
Captain of the Bombertalk Reds 3rd with 4 wins - 108.30%
(6 games) - 65 kicks, 33 marks, 52 handballs, 4 tackles, 3 Hit Outs, 2 goals
Captain of the first BomberTalk International Test Squad
BT Soccer World Cup Champion
Captain of the Bombertalk Reds 3rd with 4 wins - 108.30%
(6 games) - 65 kicks, 33 marks, 52 handballs, 4 tackles, 3 Hit Outs, 2 goals
- jimmyc1985
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I think the biggest catalyst for the excessive speed of the game was the rule change that allows a team to kick in after the umpire has signalled a point, rather than having to wait that extra 10 seconds or so for the umpire to finish waving the flag. It's like basketball now the way it pings back up the field after a team scores a behind and the opposition brings it back into play within a matter of seconds.
When teams were forced to wait for the goal umpire to finish waving the flag prior to bringing the ball in, that gave everyone 10-15 seconds to catch their breath. That 10-15 second break would now be more like 3 seconds. Doesn't sound like much, but it's significant in the context of a game where perhaps 25-30 points are kicked on average - under the old system, over the course of a game, players would be getting perhaps 3-5 minutes more rest time (i.e. 25 x ~10 seconds) than they currently are.
When teams were forced to wait for the goal umpire to finish waving the flag prior to bringing the ball in, that gave everyone 10-15 seconds to catch their breath. That 10-15 second break would now be more like 3 seconds. Doesn't sound like much, but it's significant in the context of a game where perhaps 25-30 points are kicked on average - under the old system, over the course of a game, players would be getting perhaps 3-5 minutes more rest time (i.e. 25 x ~10 seconds) than they currently are.
Exactly. That's what I was alluding to. They are effectively speeding up the game with other rules but then limiting players coming off for a breather. That will only increase the likelihood of player injury due to fatigue...jimmyc1985 wrote:I think the biggest catalyst for the excessive speed of the game was the rule change that allows a team to kick in after the umpire has signalled a point, rather than having to wait that extra 10 seconds or so for the umpire to finish waving the flag. It's like basketball now the way it pings back up the field after a team scores a behind and the opposition brings it back into play within a matter of seconds.
When teams were forced to wait for the goal umpire to finish waving the flag prior to bringing the ball in, that gave everyone 10-15 seconds to catch their breath. That 10-15 second break would now be more like 3 seconds. Doesn't sound like much, but it's significant in the context of a game where perhaps 25-30 points are kicked on average - under the old system, over the course of a game, players would be getting perhaps 3-5 minutes more rest time (i.e. 25 x ~10 seconds) than they currently are.
This new rule also increases the amount of rushed behinds, a thing the AFL is also trying to cut down on.jimmyc1985 wrote:I think the biggest catalyst for the excessive speed of the game was the rule change that allows a team to kick in after the umpire has signalled a point, rather than having to wait that extra 10 seconds or so for the umpire to finish waving the flag. It's like basketball now the way it pings back up the field after a team scores a behind and the opposition brings it back into play within a matter of seconds.
Every rule change throws up consequences. I don't think they have worked that out yet.
- jimmyc1985
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Oops. I didn't see that you'd already mentioned the kick in ruleBenDoolan wrote:Exactly. That's what I was alluding to. They are effectively speeding up the game with other rules but then limiting players coming off for a breather. That will only increase the likelihood of player injury due to fatigue...jimmyc1985 wrote:I think the biggest catalyst for the excessive speed of the game was the rule change that allows a team to kick in after the umpire has signalled a point, rather than having to wait that extra 10 seconds or so for the umpire to finish waving the flag. It's like basketball now the way it pings back up the field after a team scores a behind and the opposition brings it back into play within a matter of seconds.
When teams were forced to wait for the goal umpire to finish waving the flag prior to bringing the ball in, that gave everyone 10-15 seconds to catch their breath. That 10-15 second break would now be more like 3 seconds. Doesn't sound like much, but it's significant in the context of a game where perhaps 25-30 points are kicked on average - under the old system, over the course of a game, players would be getting perhaps 3-5 minutes more rest time (i.e. 25 x ~10 seconds) than they currently are.
![d'oh! #-o](./images/smilies/eusa_doh.gif)
I can only fathom that hubris is the reason why, when looking at how to slow the game down in a bid to reduce injury, the AFL won't entertain the thought of reverting to the old kick in rule. Doing so would reflect poorly on them - naturally, you don't look like the sharpest tools in the shed when you scrap a rule brought in only recently. But alas, that is the AFL's modus operandi - bring in new, unnecessary rules rather than get rid of the rule that is (at least partially) causing the problem.
I feared that they would one day bring that shit in. It is penalty enough for a player to concede 1 point. It has resulted in a couple of losses for teams by that very margin.....Rossoneri wrote:Has anybody tried to convince Anderson to join a sect? You know, the ones from the mid 80's?
f*** this guy is unbelievable. That rushed behind rule that they are thinking of bringing in is just garbage and an idiot like Bartlett will be all for it (3 points instead of one)
I hate the thought of seeing a scoreboard reading something like 15.5.4: 107 which is 15 goals, 5 behinds, 4 rushed behinds: 107 points. We will then progressively one day see.... 5.10.5.4: 122 which represents 5 super goals, 10 goals, 5 behinds, 4 rushed behinds: 122 points. And then one day it may read 5.10.5.4.3: 131 which represents 5 super goals, 10 goals, 5 behinds, 4 rushed behinds, 3 posters: 131 points
Leave the F****** game alone FFS!!!!!!
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- Boyler_Room
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bombers_rock wrote:EXACTLY!BenDoolan wrote:Leave the F****** game alone FFS!!!!!!
All in favour?
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